Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guideline

Introduction

Roblox is a well-known online game platform of which allows consumers for you to create and share their own games. Tower defense activities are the well-known genre on Roblox, and the Toilet Tower Defense script is one regarding the most popular scripts for this specific genre.

The Toilet Tower Defense script will be a Roblox Lua script that permits users to produce their own tower defense games. The particular script includes the variety of features, including:

  • Multiple tower types: The script includes the selection of various tower types, each together with its own exclusive abilities.
  • Upgradable systems: Podiums can be better to increase their particular damage, range, plus other stats.
  • Adversary waves: The script consists of a range of distinct adversary waves, each with its own distinctive challenges.
  • Manager battles: The script likewise contains boss battles, which are more tough than the regular enemy surf.

How to Use the Script

To use this Toilet Tower Defense script, you might need to initial make a new Roblox game. Once you have created some sort of new game, you can mouse click on the " Scripts" tab in addition to then click on the " Brand new Script" button.

In the script editor, you will need to be able to paste the subsequent code:

   --[[  Toilet Tower Defense Script simply by [Insert Brand Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = 32  local TOWER_RANGE = 200  nearby TOWER_DAMAGE = twelve  local TOWER_COST = 100    local ENEMY_SIZE = 32  nearby ENEMY_SPEED = a couple of  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local systems =   area enemies =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Location = Vector3. new(x, con, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = phony    table. insert(towers, tower)  end    function createEnemy(x, y)  local opponent = Instance. new("Part")  enemy. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Placement = Vector3. new(x, con, 0)  foe. Material = "Plastic"  enemy. BrickColor = BrickColor. new("Red")  foe. CanCollide = phony    table. insert(enemies, enemy)  end    function update(dt)   -- Update towers  for i, tower in pairs(towers) perform   -- Find the particular closest enemy   local closestEnemy = zero  local closestDistance = mathematics. huge  for l, enemy inside pairs(enemies) do  nearby distance = (tower. Position - adversary. Position). Magnitude  when distance < closestDistance then   closestEnemy = enemy   closestDistance = distance   end   ending    -- If presently there is a nearby foe, attack the idea   if closestEnemy well then   -- Calculate this damage   local deterioration = TOWER_DAMAGE * dt     -- Implement the damage for you to the enemy  closestEnemy. Wellness = closestEnemy. Health and fitness - damage    -- If typically the adversary is dead, take out it from this table  if closestEnemy. Health < = 0 then  stand. remove(enemies, j)   end   end   end     -- Update enemies  for i, enemy inside pairs(enemies) do   -- Move the enemy  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If the particular enemy reaches the end of this path, remove this from the table  if enemy. Placement. X > 700 then  table. remove(enemies, i)   end   conclusion     -- Update income  money = income + dt * 0. 1  ending    --[[  Main  ]]    -- Create a new new game occasion  local game = Instance. new("Game")  online game. Name = "Toilet Tower Defense"    -- Create a brand-new workspace instance  regional workspace = Illustration. new("Workspace")  game. Work environment = workspace    -- Create a brand-new camera instance  regional camera = Occasion. new("Camera")  camera. Title = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Create a new player instance  local player = Instance. new("Player")  player. Name = "Player"  workspace. Participant = player    -- Create a new script instance  community script = Occasion. new("Script")  script. Name = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the sport