Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Manual

Introduction

Roblox is a popular online game system the fact that allows customers to be able to create and talk about their own games. Tower defense video games are a well-liked genre on Roblox, and the Toilet Tower Defense script is one regarding the most well-known scripts for this particular genre.

The Toilet Tower Defense script is usually a Roblox Lua script that permits users to produce their own tower defense games. This script involves a new variety of functions, including:

  • Multiple tower types: The script includes a range of various tower types, each along with its own exclusive abilities.
  • Upgradable towers: Towers can be improved to increase their very own damage, range, plus other stats.
  • Foe waves: The script involves a selection of distinct opponent waves, every single with its individual unique challenges.
  • Employer battles: The script in addition contains boss battles, which are a great deal more challenging than the regular enemy waves.

How to be able to Use the Script

To use typically the Toilet Tower Defense script, you might need to very first create a brand new Roblox game. When you have created the new online game, you can click on on the " Scripts" tab in addition to then click about the " New Script" button.

In typically the script editor, anyone will need in order to paste the pursuing code:

   --[[  Toilet Tower Defense Script by [Insert Name Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = thirty-two  local TOWER_RANGE = 200  regional TOWER_DAMAGE = ten  local TOWER_COST = 100    local ENEMY_SIZE = 32  local ENEMY_SPEED = only two  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local and gives =   local foes =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Place = Vector3. new(x, sumado a, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = phony    table. insert(towers, tower)  end    function createEnemy(x, y)  local opponent = Instance. new("Part")  foe. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Place = Vector3. new(x, y, 0)  adversary. Material = "Plastic"  opponent. BrickColor = BrickColor. new("Red")  enemy. CanCollide = bogus    table. insert(enemies, enemy)  end    function update(dt)   -- Update towers  for i, tower in pairs(towers) perform   -- Find the particular best enemy   nearby closestEnemy = nil  local closestDistance = math. huge  for t, enemy in pairs(enemies) do  regional distance = (tower. Position - enemy. Position). Magnitude  in case distance < closestDistance then   closestEnemy = opponent   closestDistance = distance   end   conclusion    -- If generally there is a closest adversary, attack the idea   if closestEnemy then   -- Calculate the particular damage   local deterioration = TOWER_DAMAGE * dt     -- Implement the damage for you to the enemy  closestEnemy. Health = closestEnemy. Health and fitness - damage    -- If the foe is dead, take out it from the particular table  if closestEnemy. Health < = 0 then  stand. remove(enemies, j)   ending   end   end     -- Update enemies  for i, enemy inside pairs(enemies) do   -- Move the enemy  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If the enemy reaches the particular end of typically the path, remove that from the stand  if enemy. Location. X > eight hundred then  table. remove(enemies, i)   end   conclusion     -- Update income  money = money + dt * 0. 1  finish    --[[  Main  ]]    -- Create a new game illustration  local game = Instance. new("Game")  online game. Name = "Toilet Tower Defense"    -- Create a brand new workspace instance  community workspace = Example. new("Workspace")  game. Work space = workspace    -- Create an innovative camera instance  nearby camera = Occasion. new("Camera")  camera. Title = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Make a new gamer instance  local player = Instance. new("Player")  player. Name = "Player"  workspace. Participant = player    -- Create a brand-new script instance  regional script = Example. new("Script")  script. Name = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the video game