Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Guideline

Introduction

Roblox is a famous on-line game program of which allows people to be able to create and share their own video games. Tower defense video games are a new popular genre on Roblox, and the Toilet Tower Defense script is one involving the most well-liked scripts for this kind of genre.

The Toilet Tower Defense script is a Roblox Lua script that permits users to produce their own tower defense games. This script involves a variety of functions, including:

  • Multiple tower types: The script includes a range of different tower types, each with its own distinctive abilities.
  • Upgradable systems: Towers can be enhanced to increase their own damage, range, and even other stats.
  • Opponent waves: The script contains a variety of various enemy waves, each with its personal exclusive challenges.
  • Manager battles: The script in addition contains boss battles, which are a lot more difficult than the particular regular enemy waves.

How to Use the Script

To use the particular Toilet Tower Defense script, you may need to very first generate a brand-new Roblox game. Once you have created some sort of new game, you can click on the " Scripts" tab plus then click in the " New Script" button.

In this script editor, an individual will need to be able to paste the following code:

   --[[  Toilet Tower Defense Script by means of [Insert Title Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = 32  local TOWER_RANGE = 200  nearby TOWER_DAMAGE = 10  local TOWER_COST = 100    local ENEMY_SIZE = 32  local ENEMY_SPEED = two  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local and gives =   community adversaries =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Location = Vector3. new(x, con, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = false    table. insert(towers, tower)  end    function createEnemy(x, y)  local foe = Instance. new("Part")  adversary. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Position = Vector3. new(x, b, 0)  foe. Material = "Plastic"  adversary. BrickColor = BrickColor. new("Red")  foe. CanCollide = fake    table. insert(enemies, enemy)  end    function update(dt)   -- Update towers  for i, tower in pairs(towers) do   -- Find this nearest enemy   nearby closestEnemy = zero  local closestDistance = mathmatical. huge  regarding j, enemy throughout pairs(enemies) do  community distance = (tower. Position - adversary. Position). Magnitude  in the event that distance < closestDistance then   closestEnemy = foe   closestDistance = distance   end   ending    -- If there is a closest opponent, attack it   if closestEnemy then   -- Calculate the particular damage   local deterioration = TOWER_DAMAGE * dt     -- Utilize the damage in order to the enemy  closestEnemy. Well being = closestEnemy. Wellness - deterioration    -- If the opponent is dead, take out it from typically the table  if closestEnemy. Health < = 0 then  desk. remove(enemies, j)   ending   end   end     -- Update enemies  with regard to i, enemy inside pairs(enemies) do   -- Move the foe  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If the particular enemy reaches the particular end of the particular path, remove that from the desk  if enemy. Placement. X > 800 then  table. remove(enemies, i)   end   finish     -- Update cash  money = money + dt * 0. 1  ending    --[[  Main  ]]    -- Create some sort of new game example  local game = Instance. new("Game")  video game. Name = "Toilet Tower Defense"    -- Create a fresh workspace instance  local workspace = Example. new("Workspace")  game. Workspace = workspace    -- Create a fresh camera instance  community camera = Illustration. new("Camera")  camera. Title = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Create a new player instance  local person = Instance. new("Player")  player. Name = "Player"  workspace. Player = player    -- Create a fresh script instance  nearby script = Illustration. new("Script")  script. Brand = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the sport