Roblox: Ultimate Toilet Tower Defense Script
Roblox Toilet Tower Defense Script: A Comprehensive Guideline
Introduction
Roblox is a famous on-line game program of which allows people to be able to create and share their own video games. Tower defense video games are a new popular genre on Roblox, and the Toilet Tower Defense script is one involving the most well-liked scripts for this kind of genre.
The Toilet Tower Defense script is a Roblox Lua script that permits users to produce their own tower defense games. This script involves a variety of functions, including:
- Multiple tower types: The script includes a range of different tower types, each with its own distinctive abilities.
- Upgradable systems: Towers can be enhanced to increase their own damage, range, and even other stats.
- Opponent waves: The script contains a variety of various enemy waves, each with its personal exclusive challenges.
- Manager battles: The script in addition contains boss battles, which are a lot more difficult than the particular regular enemy waves.
How to Use the Script
To use the particular Toilet Tower Defense script, you may need to very first generate a brand-new Roblox game. Once you have created some sort of new game, you can click on the " Scripts" tab plus then click in the " New Script" button.
In this script editor, an individual will need to be able to paste the following code:
--[[ Toilet Tower Defense Script by means of [Insert Title Here] ]] --[[ Constants ]] local TOWER_SIZE = 32 local TOWER_RANGE = 200 nearby TOWER_DAMAGE = 10 local TOWER_COST = 100 local ENEMY_SIZE = 32 local ENEMY_SPEED = two local ENEMY_HEALTH = 100 --[[ Variables ]] local and gives = community adversaries = local money = 0 --[[ Functions ]] function createTower(x, y) local tower = Instance. new("Part") tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE) tower. Location = Vector3. new(x, con, 0) tower. Material = "Plastic" tower. BrickColor = BrickColor. new("White") tower. CanCollide = false table. insert(towers, tower) end function createEnemy(x, y) local foe = Instance. new("Part") adversary. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE) enemy. Position = Vector3. new(x, b, 0) foe. Material = "Plastic" adversary. BrickColor = BrickColor. new("Red") foe. CanCollide = fake table. insert(enemies, enemy) end function update(dt) -- Update towers for i, tower in pairs(towers) do -- Find this nearest enemy nearby closestEnemy = zero local closestDistance = mathmatical. huge regarding j, enemy throughout pairs(enemies) do community distance = (tower. Position - adversary. Position). Magnitude in the event that distance < closestDistance then closestEnemy = foe closestDistance = distance end ending -- If there is a closest opponent, attack it if closestEnemy then -- Calculate the particular damage local deterioration = TOWER_DAMAGE * dt -- Utilize the damage in order to the enemy closestEnemy. Well being = closestEnemy. Wellness - deterioration -- If the opponent is dead, take out it from typically the table if closestEnemy. Health < = 0 then desk. remove(enemies, j) ending end end -- Update enemies with regard to i, enemy inside pairs(enemies) do -- Move the foe enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0) -- If the particular enemy reaches the particular end of the particular path, remove that from the desk if enemy. Placement. X > 800 then table. remove(enemies, i) end finish -- Update cash money = money + dt * 0. 1 ending --[[ Main ]] -- Create some sort of new game example local game = Instance. new("Game") video game. Name = "Toilet Tower Defense" -- Create a fresh workspace instance local workspace = Example. new("Workspace") game. Workspace = workspace -- Create a fresh camera instance community camera = Illustration. new("Camera") camera. Title = "Main Camera" camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1)) workspace. CurrentCamera = camera -- Create a new player instance local person = Instance. new("Player") player. Name = "Player" workspace. Player = player -- Create a fresh script instance nearby script = Illustration. new("Script") script. Brand = "Main Script" script. Source = "" workspace. Script = script -- Start the sport